Digital Portfolio

Crowded Caves

Crowded Caves is the first original project I made in Pixel Prototype. It's a puzzle game featuring a mechanic Bennett described as "totally novel and intuitive", where you use the terrain around you to reshape groups of procedurally generated people. The core mechanic has promise, but the level design needs some work, and a better narrative framework around it would help too. Hopefully I can revisit it in the future!


Check it out on Itch!

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