A collection of shaders and particle effects.
Procedural Alchemy Circles
Procedurally generated alchemy circles based on simple geometric properties! This is one I hope to revisit in the future, ideally with a procedural rune generator and particle systems.
Procedural Alchemy Circles 2
You can’t ask me to choose between all my algorithm’s children.
Rainbow Tunnel
My attempt at adding some depth to my PICO-8 work.
Sierpinski's Automata
I had 10 minutes to kill before pixel prototype, so I started messing with 1D cellular automata.
Witch's Brew
A simple toon fluid shader based on 3D Perlin noise and the step function to apply color.
Constellations
A simple screen saver-esque effect where dots draw lines to nearby neighbors, creating constellations/low poly shapes.
Hexagons
A high-tech looking, glowy effect.
Noise Graph
Particles following a path based on Perlin noise, leaving a colorful trail behind them.
Noise Graph 2
More noise graphs!
Noise Graph 3
Yet more Noise Graphs!
Title Card
My guest lecture on shader development needed a title card, and you can’t go wrong with a classic.
Dance Party
Gotta celebrate finally getting my hologram shader up and running!
From Light to Dark
My first attempt at a post processing effect!
Always Watching
A procedural galaxy of eyes that grow based on the dot product with the camera.
Entering Hyperspace
An effect in PICO-8 meant to give a sense of velocity.
DNA
A simple painting effect in PICO-8
Perspective
A Pico-8 effect meant to create the illusion of a 3D space.
Canyon
An infinite procedural canyon!