
A collection of shaders and particle effects.

Procedural Alchemy Circles
Procedurally generated alchemy circles based on simple geometric properties! This is one I hope to revisit in the future, ideally with a procedural rune generator and particle systems.

Procedural Alchemy Circles 2
You can’t ask me to choose between all my algorithm’s children.

Rainbow Tunnel
My attempt at adding some depth to my PICO-8 work.

Sierpinski's Automata
I had 10 minutes to kill before pixel prototype, so I started messing with 1D cellular automata.

Witch's Brew
A simple toon fluid shader based on 3D Perlin noise and the step function to apply color.

Constellations
A simple screen saver-esque effect where dots draw lines to nearby neighbors, creating constellations/low poly shapes.

Hexagons
A high-tech looking, glowy effect.

Noise Graph
Particles following a path based on Perlin noise, leaving a colorful trail behind them.

Noise Graph 2
More noise graphs!

Noise Graph 3
Yet more Noise Graphs!

Title Card
My guest lecture on shader development needed a title card, and you can’t go wrong with a classic.

Dance Party
Gotta celebrate finally getting my hologram shader up and running!

From Light to Dark
My first attempt at a post processing effect!

Always Watching
A procedural galaxy of eyes that grow based on the dot product with the camera.

Entering Hyperspace
An effect in PICO-8 meant to give a sense of velocity.

DNA
A simple painting effect in PICO-8

Perspective
A Pico-8 effect meant to create the illusion of a 3D space.

Canyon
An infinite procedural canyon!

















